God of War Ragnarok - Niflheim: Gameplay Prototypes and Tools

Niflheim climbing path tool result in-game

Niflheim climbing path tool

Fuse ice melt prototype sequence in-game

This tool generated a unique low poly model of ice coverage over the doors.  It was uv'd to work with an existing melt shader I made.  The idea being the melt coverage came from a "fuse" element that had attached itself to the doorway.

This tool generated a unique low poly model of ice coverage over the doors. It was uv'd to work with an existing melt shader I made. The idea being the melt coverage came from a "fuse" element that had attached itself to the doorway.

This was a tool to quickly generate the internal fuse geometry and attach it from the source interact to the blocking doorways.

This was a tool to quickly generate the internal fuse geometry and attach it from the source interact to the blocking doorways.

This was a tool to cover the fuse geometry with a low poly ice model.  It also uv'd the model for an existing shader I made that would melt the geometry along the fuse.

This was a tool to cover the fuse geometry with a low poly ice model. It also uv'd the model for an existing shader I made that would melt the geometry along the fuse.

My ice card tool provided extra card details to both the door ice and fuse coverage ice.

My ice card tool provided extra card details to both the door ice and fuse coverage ice.

Level Lead for Niflheim
All tools/models/materials/textures/lighting in these shots/videos are by me (except characters).
Note: These are not cut levels from the game.
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Climbing Path:
This was a tool to create accurate/arted climbing paths for Niflheim quickly. Climbing in Niflheim ended up being cut entirely.
Fuse Gameplay Prototype:
This was a series of tools to create the geometry, material, and uv setup for a fuse based gameplay idea design wanted. I also prototyped the fire along the fuse/melt fx. The fuse gameplay idea ended up being cut entirely.
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Additional In-Game Ice Crack Decals by John Teodoro
Niflheim visdev by Abe Taraky

Date
February 25, 2023