Level Lead for the intro of Ironwood (up to the treehouse)
All tools/models/materials/textures/lighting in these shots are by me.
Note: These are not cut levels from the game.
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As you're making a kit for a level, it's important to keep testing your content and creating vignettes along the way. The advantage is that at the end you have examples for your artists to work off of, copy, and most importantly, expand on. These shots are examples of how I provided art direction to my artists in Ironwood.