God of War Ragnarok - Ironwood: Early Plant Lookdev

These are some early lookdev explorations of Ironwood plants I did during Ragnarok pre-production. The goal of these was to solve the look/direction of the plant set, attempt to define their world/character interactions, and get approval for production.
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Some of these are Zbrush sculpts, some hybrid Houdini/Zbrush workflows, and some entirely procedural. Renders were done in Zbrush (ortho/detail) and Keyshot.

Date
March 11, 2023