These are a selection of the procedural ice models I made early in development to look-dev ice as Level Lead for Niflheim.
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The goal in this level was to create ice forms that felt original/unique, something you hadn't seen in other media. My early approach to exploring ice looks was based around creating a tool that ran simulations and then meshed them to get interesting results. While I was happy with a lot of the looks I was getting, the complexity of the models and the randomness of results meant turning them into game ready models (that were low poly enough for a ps4 game) was a difficult challenge. I eventually decided to create a procedural ice form modeling tool instead where my results could be better controlled and game ready. (see my other posts for more details)