God of War Ragnarok - Niflheim: Early Ice Exploration LookDev Renders

The controls on the left drive the simulation bounding shapes.
The controls on the right drive the simulation and its subsequent meshing passes.

The controls on the left drive the simulation bounding shapes.
The controls on the right drive the simulation and its subsequent meshing passes.

These are a selection of the procedural ice models I made early in development to look-dev ice as Level Lead for Niflheim.
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The goal in this level was to create ice forms that felt original/unique, something you hadn't seen in other media. My early approach to exploring ice looks was based around creating a tool that ran simulations and then meshed them to get interesting results. While I was happy with a lot of the looks I was getting, the complexity of the models and the randomness of results meant turning them into game ready models (that were low poly enough for a ps4 game) was a difficult challenge. I eventually decided to create a procedural ice form modeling tool instead where my results could be better controlled and game ready. (see my other posts for more details)

Date
February 22, 2023