Houdini Engine Tool: Koboh Matter Tendrils (tutorial video sped up)
Houdini Engine Tool: Koboh Matter Bramble (tutorial video sped up)
Koboh Matter required intensive tooling to pull off the variety in the look along with placement tools for artists.
Koboh Tendril (Houdini Engine): Tool to place individual set dressing tendrils using splines.
Kobh Bramble (Houdini engine): Tool to place large groupings of Koboh Matter "brambles" in levels. Also used to generate models that would get burned away clearing paths.
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Art Direction: Nate Stephens and Chris Sutton